The Seven Kingdoms

In the Age of Erudition, the land was divided among seven kingdoms. They existed together in relative peace, with outbreaks of war far and few between. At the center of each kingdom lay its capitol, complete with a university dedicated to one particular field of magic; scholars and students alike often travelled between the kingdoms in search of knowledge.

The Age of the Seven Kingdoms came to an end at the release of the Blight.

The Adakai Kingdom
Inspiration: Norse

The southern central kingdom, bordering Citlalic to the west, Edik to the north, and Nour to the east. Its capitol Breoia hosted the university specializing in transmutative magic (of transformation and change).

Climate: Temperate. The u-shaped mountain range prevents most of the polar air from moving south, resulting in temperate weather year round. Deciduous forests line the hills and mountains, but the center is flat grasslands with a few pockets of forests along water sources. The southern penninsula hosts a mediterranean climate with northern hills that taper into a flatter southern grassland, perfect for vineyards.

The Citlalic Kingdom
Inspiration: Aztec

The south western kingdom, bordering Adakai to the east and Ocotlon to the northwest. Its capitol was the city of Dorial, and at its center lay the Great Halls, a grand structure that served both as the university for the magical school of evocation (of power, elemental creation/destruction) and as a temple to Caldera. The topography of this kingdom was predominantly that of sandy grasslands, barring the thick forests of oaks and pines in the west and the north, respectively. This was the first kingdom consumed by the Blight, turned into an inhospitable wasteland, and even after the Pyrrhic Age ended, little thrived there.

Climate: Tropical (dry). The land is flat with distinct dry and wet seasons. Primarily grassy plains with scattered trees and shrubs.

The Idek Kingdom
Inspiration: Russian

The Idek Kingdom sits to the north of the Adakai Kingdom, consisting primarily of jagged mountains and frozen tundra. The capitol Kisebinsk hosts the Huemac University for study of conjuration magic (of creation, transportation).

Climate: Artic. Boreal forests surround the towering mountains, and the northern coasts are cold, flat tundras.

The Fin'Lesken Kingdom
Inspiration: German

The eastern-most kingdom, laying beyond the borders of the Sunft Kingdom. Its capitol Callakine contains the Volshebny University responsible for the study of enchantment magic (of influence, of control).

Climate: Artic, primarily highland with some tundra at the northern coast.

The Nour Kingdom
Inspiration: Egyptian

Exists in between the Adakai and the Sutri Kingdom. The capitol city Seti to the study of divining magic (of vision, of information/truth).

Climate: Semi-Arid. The Twisted Mountain range block the wind blowing in from the west, resulting in two semi-arid climates: grasslands in the south and steppes in the north-west. Deciduous forests lie in the north-east, stretching out from the Balmoral lake that marks the Kingdom's border.

The Ocotlon Kingdom
Inspiration: Aztec

The westernmost territory, sitting northwest of the Citlalic Kingdom. Huemac is the center of abjuration magic.

Climate: Semi-Arid in the south that turns into an Artic tundra in the far north.

Sutri Kingdom
Inspiration: Indonesia

Southeastern kingdom, capitol Eka, specializing in illusion magic.

Climate: Tropical (moist). Heavily forested with high annual rainfall.